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How to create specular map
How to create specular map













how to create specular map how to create specular map

Normal, Detail Normal, Detail Weight, Roughness (inverted Gloss), Albedo, Translucency, AO, Cavity, Noise, Specular (Optional) and Scatter (Optional).Īlbedo: Albedo is color information. Tip: Adding subtle noise in skin helps to breakup the “perfect” feeling and makes it look more organic. Sculpting pores by hand (dragging alpha) is easier and it doesn’t make much of a difference for games/ real-time character creation unless you zoom in real close. Lately, I’ve been using texturing.xyz for my pore details. The sculpting process is straightforward find good reference, have a strong foundation in anatomy and go crazy until it looks good. I start sculpting using a custom made base mesh which has correct topology and UV’s that can be used for the low poly mesh. The focus of the article is aimed towards texturing and setting up shaders, but there are a few things I want to cover beforehand which I think help a lot in the final result. I hope this article helps those who are looking to learn how to create skin materials inside Toolbag. Greetings, everyone! This article will show you how I approach creating faces for real-time characters and present them using Marmoset Toolbag 3.

  • Rename the normal map file to reflect the diffuse map file name plus '_n'.Character Artist Saurabh Jethani shared his approach to skin material creation and setup for his Mass Effect Pathfinder bust.
  • Using DXT5 will compress the normal map and will reduce the quality of the normal map. The choice depends on how important detail in the normal map is for your texture.
  • Save the normal map image in either 8.8.8.8.
  • Copy the specular map image and paste it into the alpha channel of the normal map image.
  • Open normal map and specular map in Photoshop.
  • Save the normal map as TGA with alpha channel.
  • Setting to it to 0 (RGB 127, 127, 127) will create a neutral specularity.

    how to create specular map

    Setting it darker will remove shininess while setting it brighter will increase shininess.

  • Select the specular map and adjust the specular value.
  • Select the normal map and adjust the intensity value to your liking.
  • Save 1k image version as PNG (we will use this for the normal map).
  • Undo source image to original image size, then resize to 1024 x 1024.
  • Be sure to enable mip-map generation! Also save the image as PNG for backup.
  • Save 2k image version as either DDS DX1 (if image has no transparent areas) or as DXT5 (if image has transparent areas).
  • Load the source image into Photoshop and flatten it if necessary.
  • Make source image seamless, if necessary, either in Photoshop or with a tool like PixPlant.
  • Prepare source image: adjust rotation, fix distortion, adjust colors, etc.
  • Decide the source image used for the texture.
  • This guide provides a step-by-step walkthrough for creating optimized HD textures for Skyrim by applying best practices to the texture creation process.















    How to create specular map